concepts:
constraints (C20 history: surrealism, oulipo); algorithmic vs. aleatory techniques
gamelike; N. K. Hayles: “dynamic heterarchy” of machine-human interaction, characterized by “recursive feedback and feedforward loops.”
publish, animate, hyperlink, (co-) generate
collections:
Electronic Literature as a Model of Creativity and Innovation in Practice: https://elmcip.net
ELO: http://collection.eliterature.org
examples:
Dakota: http://www.yhchang.com/DAKOTA.html
The Dreamlife of Letters: http://collection.eliterature.org/1/works/stefans__the_dreamlife_of_letters/dreamlife_index.html
PoEMMs: http://www.poemm.net
Between Page and Screen: http://www.betweenpageandscreen.com
Soundpoems: http://joerg.piringer.net/index.php?href=soundpoems/soundpoems.xml&mtitle=sound
Oulipoems: http://collection.eliterature.org/1/works/niss__oulipoems/menu.html
New York Times Haiku Generator: http://haiku.nytimes.com
The Deletionist: http://thedeletionist.com
Sea and Spar Between: https://nickm.com/montfort_strickland/sea_and_spar_between/
Montfort reading from #!: http://counterpathpress.org/nick-montfort
A Slow Year: https://vimeo.com/9592601
Separation: http://collection.eliterature.org/2/works/abrahams_separation/separation/
two platforms/tools:
Twine: https://twinery.org
Processing programming language (example): http://learningprocessing.com/examples/chp17/example-17-06-textbreakingup