Workshop: Introducing Digital-Humanities Tools in the Literature and Writing Classroom

STEVEN JONES

In this hands-on workshop, we’ll gain a general understanding of some ways in which digital-humanities approaches to texts (including encoding, graphs, and maps) can be introduced in undergraduate literature and writing classes. From a gentle introduction to text markup (HTML, XML, and Markdown), we’ll move on to experimenting with online tools for editing and analyzing texts (Juxta Commons and Voyant). In part 2 of the workshop, we’ll experiment with hand-crafted augmented-reality popup-book texts based on Amaranth Borsuk’s and Brad Bouse’s groundbreaking Between Page and Screen (2012), and with location-based storytelling, using StoryMap JS and and QR-code triggered ghost stories. (Participants will find it helpful to have a Google account and a smartphone with standard maps and a QR-code or barcode scanner app, such as QR Reader for iPhone or QR Code Reader for Android.)

TEXT ENCODING

punched-card emulator

an online text editor

Markdown basics

xml

TEXT ANALYSIS

an edition of Frankenstein

a manuscript archive

Juxta Commons

Frankenstein in Juxta

Google Ngrams

Voyant tools for analysis

Frankenstein in Voyant

one collection of texts

another collection of texts

British War Poems (1793) in Voyant

AUGMENTED REALITY TEXTS

Between Page and Screen

Epistler

an example

reading the example

print a marker

LOCATIVE STORYTELLING

StoryMap JS

QR Code Generator


FURTHER READING

Alex Gil on Ed.

The Programming Historian

The Mobile Story

on Between Page and Screen