Steven E. Jones is DeBartolo Chair in Liberal Arts and Professor of English and Digital Humanities in the Department of English, University of South Florida. For a list of publications and presentations, as well as contact information, see the curriculum vitae. Recent research includes serving as PI for a collaborative project, “Reconstructing the First Humanities Computing Center”: http://www.recaal.org, supported by a Level II NEH Digital Humanities Advancement Grant (2017-2019).
Cell Tower (Bloomsbury, 2020), a book in the Object Lessons series. Learning to see the cell tower can help us to understand our insatiable desire for invisible, ethereal, and ubiquitous connectivity–however much steel, concrete, and cable it takes to sustain that desire. See an excerpt at the Paris Review website. See a conversation with some other series authors at the Bloomsbury Literary Studies blog. Listen to a podcast version of a Zoom event at Skylight Books in Los Angeles, June 23, 2020. See the companion website for a collection of images related to the book.
Roberto Busa, S. J., and the Emergence of Humanities Computing: The Priest and the Punched Cards(Routledge, 2016), a book about the Italian Jesuit scholar who collaborated with IBM to produce a massive concordance to the works of St. Thomas Aquinas. See the companion website for a collection of annotated images.
The Emergence of the Digital Humanities (Routledge, 2014; open access edition) argues that cultural responses to changes in technology, what William Gibson has called the eversion of cyberspace, provide an essential context for understanding the emergence of the new digital humanities about a decade ago.
Coauthored with George K. Thiruvathukal, Codename Revolution: The Nintendo Wii Platform (MIT Press, 2012), takes an interdisciplinary approach to the Wii in its cultural contexts, as a contribution to the Platform Studies series, edited by Ian Bogost and Nick Montfort.
The Meaning of Video Games (Routledge, 2008) takes a textual-studies approach to games and game-related media, arguing that the rich complexity of games can be understood with the help of concepts such as the paratext, the social text, and collaborative authority–and that textual studies can be enriched by the study of games.
Against Technology (Routledge, 2006) is about the historical Luddite movement in Britain (1811-17) and its links to neo-Luddism in our own time.
(Ed.) The Satiric Eye: Forms of Satire in the Romantic Period (Palgrave Macmillan, 2003), an edited collection of essays (with Introduction by Jones) on satiric writing, images, and theatrical performances from 1780-1832.
Satire and Romanticism (Palgrave Macmillan, 2000) is a study of how satiric and romantic forms of writing helped to construct one another in the nineteenth century.
Shelley’s Satire (Northern Illinois University Press, 1994) challenges traditional images of the poet Percy Bysshe Shelley in the first book-length analysis of his satiric works.
(Ed.) The Bodleian Shelley Manuscripts XVII: Drafts for “Laon and Cythna.” (New York: Garland Press, 1994). Facsimile edition of one of Shelley’s notebooks, with transcripts, bibliographic analysis, and annotations.
(Ed.) The Bodleian Shelley Manuscripts XV: The Julian and Maddalo Draft Notebook. (New York: Garland Press, 1990). Facsimile edition of one of Shelley’s notebooks, with transcripts, bibliographic analysis, and annotations.